Persuasive Game Jam

For the first time, Persuasive Technologies will host a game jam to be held on April 4, 2016. Registration (€ 20) is open to all interested persons (participation in the main conference is recommended, but not required) and includes materials and breaks. 

All Day

April 4, 2016

9.00 to 17.00

(open end)

Center for HCI

Games as Socially Influencing Systems

The aim of this design jam is to create games and playful interactive objects that act as persuasive artifacts in various social settings. The goal is to explore these artifacts as different means to playfully change and intervene in social settings (i.e., utilizing a social setting as a design resource for play).  

This one day workshop aims at bringing together designers, developers and researchers from different fields in a design jam focused on active creation of prototypes. Teams will be formed based on background and skills. The organizers will provide tools, materials, electronics, input devices etc. as a foundation for the workshop. The outputs are up to the team members and can range from being a completely analog paper prototype to a digital game.



  • Designing a socially influencing game or playful system/artifact
  • Understanding games as mediatory artifacts
  • Create and use social couplings between players as a means for persuasion

Potential outputs

  • Paper prototypes of board games/analog games
  • Physical artifacts that foster and/or change collaboration
  • Games that engage people and create a social setting (e.g., via different roles, interactions and interfaces)

At the end of the design jam, the outputs of the different teams will be played by the game jam participants and interested attendees of the conference in a demo session right after the jam. The results of the workshop will be documented and be made publicly available online.

How to Participate

Participation in the game jam requires online registration and is open to all interested persons, independent from whether you participate in the main conference.

During the registration you will be asked to provide:

  • Your motivation for participation (300 characters max.)
  • A short list of skills and expertise that helps us assembling teams (300 characters max.)
  • A brief bio or (if available) representative portfolio of projects and work (as URL)


Registration closes on March 24, 2016. The number of participants is limited.

Participants are encouraged to also bring their own technologies tools, gadgets, hardware, software frameworks, etc. to the game jam. In case you need a laptop and/or pre installed software, please bring by yourself.

Fee for participants

  • 20 € fee for all participants (covers materials, lunch and coffee breaks)
  • PT conference attendees as well as non-conference attendees need to register for the game jam


Bernhard Maurer, University of Salzburg
Agnis Stibe, MIT Media Lab

For further questions, please contact Bernhard Maurer.