Workshops

Persuasive Technology 2016 is happy to host a total of seven workshops on the day before the main conference. Workshops are half-day, allowing you to participate in two different workshops. Workshops are free of charge, but require registration to the main conference.

Morning

April 5, 2016

9.00 to 12.30

Center for HCI

WS1: User Experience Design for Persuasion and Behavior Change

Workshop Organizers:

Thomas MacTavish, Jaime Rivera, Ryan Wynia

Abstract:

Many theories and models have been generated from the fields of informatics, medicine, psychology, and sociology on the topic of persuasion to describe aspects of human behavior, human/computer interaction, and information systems involved in supporting behavior change. But, what specific methods should we select to design specific user experiences?  In this workshop, we will share perspectives on how to create user experiences by building on BJ Fogg’s initial description of a general user research and design method, draw from Harri Oinas-Kukkonen’s Persuasive Systems Design model, and explore pragmatic approaches for creating user experience design knowledge for aspects of healthcare.

Website: http://id.iit.edu/puxdworkshop

WS2: Empowering Cities for Sustainable Wellbeing

Workshop Organizers:

Agnis Stibe, Samir Chatterjee, Katja Schechtner, Matthias Wunsch, Alexandra Millonig, Stefan Seer, Ryan C.C. Chin, Kent Larson

Abstract:

Quality of life in cities can be improved through reshaping and advancing urban spaces with seamless persuasive and socially influencing strategies in environments, thus empowering people to succeed in achieving better lifestyles. This vision aims at helping people to acquire healthy and resource-efficient everyday routines, which ultimately should lead to prosperous and sustainable societies. Oftentimes, urban engineers and technology developers are unaware of how diversely their innovations are actually going to influence lives of many people. Therefore, this workshop will focus on investigating and designing ways how urban environments can be retrofitted and complemented with persuasive technology and socially influencing systems to facilitate societal changes at scale. Ultimately, this workshop will generate refined scientific knowledge on how to design empowering cities and guidelines for practical ap-proaches in achieving their emergence.

Website: http://cp.media.mit.edu/events/ecsw

WS3: The Challenge of Device Overload: Using the Persuasive Framework to effectively use modern technologies to encourage health-promoting behaviors.

Workshop Organizer:

Sriram Iyengar

Abstract:

This is a workshop on the challenge of device overload: using the persuasive framework to effectively use modern technologies to encourage health-promoting behaviors.

Website: http://research.tamhsc.edu/sriram/

WS4: Where are we bound for? Persuasion in Transport Applications

Workshop Organizers:

Andreas Riener, Myounghoon Jeon, Peter Fröhlich, and Alexander Meschtscherjakov

Abstract:

Due to its interdisciplinary nature, research on persuasion in transport applications is fairly scattered across communities as diverse as psychology, transportation science, computer science and automotive user interfaces. We would like to take this workshop as an opportunity to achieve a first step towards a systematic overview of the field of persuasion in transport applications.

The aim of this workshop is to bring together people with interest in Persuasion and/or Automotive research and to discuss, share knowledge, and take away insights, strategies, and tips of how to use persuasive technology to improve the driver-vehicle interaction loop.

Workshop topics of interest include theoretical work focusing on theories and models, modalities, and strategies (i.e., what and how to persuade) and practical work/design studies toward optimal applications for vehicle environments (behavior change, social interaction, cooperative self organization, gamification approaches/serious games, incentives, etc.).

Website: http://www.pervasive.jku.at/Persuasive16/

Afternoon

April 5, 2016

14.00 to 17.30

Center for HCI

WS5: Persuasive Designs for Learning – Learning in Persuasive Design

Workshop Organizers:

Sandra Burri Gram-Hansen, Lykke Brogaard Bertel, Thomas Ryberg

Abstract:

In this first workshop on Persuasive Designs for Learning - Learning in Persuasive Design, we wish to explore the potential of creating a network for researchers and practitioners to discuss and share knowledge on the impacts of applying persuasive design principles in learning, or combining theories and methods of learning and persuasion in technology design. More specifically, we aim to address the role of learning in persuasive designs, and the potential of persuasive designs in learning environments.

Both in theory and in practice, learning has been argued to hold significant potential in relation to persuasive technologies. Particularly when persuasive initiatives strive to motivate sustainable behaviour changes, learning may be seen as part of the foundation of an attitude change, which subsequently leads to a lasting change in user behaviour. Correspondingly, the notion of persuasive design may constitute a valuable perspective in the development of technology-based learning designs, ensuring that learning technologies not only facilitate learning, but also motivate the students to engage in the learning process.

This workshop invites experts and stakeholders in the realm of persuasive technologies and technology-based teaching and learning who are interested in exploring how the cross field between persuasive technology and technology-based learning may advance.

Website: www.design4change.aau.dk

WS6: Behavior Change Support Systems (BCSS 2016): Epic for Change, the Pillars for Persuasive Technology for Smart Societies

Workshop Organizer:

Olga Kulyk, Liseth Tjin-Kam-Jet - Siemons, Harri Oinas-Kukkonen, Lisette van Gemert-Pijnen

Abstract:

Emergent technologies allow gathering larger amounts of data from multiple sources, e.g., multi-sensor data and self-tracking data, that can be used for customization and personalization purposes. Smart environments collect and analyze sensor data on self-tracking behaviors, emotions, and thoughts enabling psycho-physiological feedback for personal change by strengthening emotional, social, and physical presence. Quantified holistic self-concept will give insights into how technology integrates in our lives, and how people engage each other and interact with smart environments using unobtrusive technologies. Advances in multi-sensor data research opens new exciting frontiers and raises important concerns like safety, profiling, purpose limitation, liability, data ownership, and (above all) privacy. Such issues should be dealt with appropriately, to enhance the public’s trust in technological advancements. So far, the capacities of technologies to change behaviors and to continuously monitor the progress and effects of interventions are not yet being used to its full potential.

This 4th international BCSS workshop aims at connecting multidisciplinary researchers, practitioners and experts from a variety of scientific domains, such as information sciences, psychology, human-computer interaction, industrial design and medicine. This interactive workshop will act as a forum where experts from multiple disciplines can present their work, discuss and debate the pillars for persuasive technology and we like to introduce a holistic concept: EPIC (Engagement, Personalization, Integration of services, Connectivity) for Change. Case studies in various domains (e.g. healthcare. energy, safety, etc.) will be presented to exchange knowledge, experiences and to define new agenda for future research. We will discuss and position new avenues for data driven persuasive coaching systems, e.g. to personalize healthcare.

Website: https://bcssworkshop.wordpress.com/

WS7: Personalization in Persuasive Technology Workshop

Workshop Organizers:

Rita Orji, Marc Busch, Arie Dijkstra, Michaela Reisinger, Agnis Stibe, Manfred Tscheligi

Abstract:

Over the past two decades, several persuasive technologies and behavior change support systems aimed at promoting change in different domains including health, safety and security, environmental sustainability, energy conservation, marketing, and education have been developed. However, most of these technologies adopt the so called one-size-fits-all approach in their design and evaluation, which has been shown to be far less effective at motivating behavior change.

The goal of the Personalization in Persuasive Technology Workshop is to connect diverse groups of persuasive technology and behavior change researchers and practitioners interested in personalization and tailoring of persuasive technology to share their experiences, ideas, discuss key challenges facing the area, and how to move the field forward. The workshop will cover broad areas of personalization and tailoring, including but not limited to personalization models, design and evaluation methods, and personalized persuasive technologies. We welcome submissions and ideas from any domain of persuasive technology and HCI including, but not limited to health, sustainability, games, safety and security, marketing, eCommerce, entertainment and education. Workshop papers and ideas will be archived online to be accessible to the general public.

Website: https://personalizedpersuasion.wordpress.com/